Saturday, July 30, 2011

BP8_RILS Publication

Relevant and Innovative Learning Scenario
Chris Lenhart

Brief Overview: Objective will be to improve communications and problem solving within a dynamic business environment by introducing web 2.0 tools, more specifically mindmeister (www.mindmeister.com).

1) Target Audience- Current team members involved with development and creation of the first civilian unmanned aircraft school.
2) Materials
a)     Computer
b)    Internet Access
c)     Basic knowledge of business concepts
d)    Some past aviation experience
3) Objectives
a)     At the end of this assessment team members should be able to meet the following objectives:
i)      Create, proficiently navigate, and share mind maps online with other team members at www.mindmeister.com
ii)    Defend and explain your position of the software and its role in this task by a small speech or story.
iii)   Compare and contrast the differences between problem solving and communication pre and post software use. Be able to produce survey based on their findings.
4) Procedure
a)     I will create an account at mindmeister.com
b)    I will invite all participating team members to my group
c)     I will give them a small demonstration of the software and explain the benefits.
d)    I will create a base map.
e)     Team members will then be able to add to the map throughout the week.
f)     We will meet at the end of the week to discuss the progress and benefits or drawbacks.
5) Web 2.0 Tool– The Web 2.0 tool we will use is mindmeister. It is an online mind-mapping tool that can be used by individuals or groups to help brainstorm, organize, and problem solve. http://www.mindmeister.com/
6) Social Participation/Social Learning
a)     The exercise in and of itself will facilitate social participation. The program exists online and group members have to log in to contribute. They will be building a mind map together. The successful end result will be based on the team members playing off one another’s ideas, adding to the map, and achieving a solution to problems involved with the creation of the new flight program.
7) Making Connections– This activity is designed to bring together team members with knowledge in different areas; some know aviation, some business, some know education. This will bring them together and allow them to disseminate information in their field of expertise to other members in order to achieve a common goal.
a)     Previous Knowledge-Team members bring extensive knowledge in various fields. Some have been working in their area of expertise for thirty years.
b)    Relevance- This is relevant since this schoolhouse will be unique. It will have elements of traditional classrooms as well as aviation based learning environments. Team members will be able to share with one another increasing the team’s overall knowledge of the concept.
c)     Local/Global- The group will be able to make a connection between the use of the software and the resolution of problems with communication. This will transfer over into other real world scenarios where they can work with team members and company partners throughout the world.

8)    Create/Produce – All participating team members will send me a small assessment of the scenario. They will describe their experience and how it translated to the development of a team based mind map. I will then create a blog post with the information for everyone to view.

9) Assessment –

10) Reflection
a.     The team members are all local at this stage. They will be able to meet and discuss the pros and cons of the scenario and if software implementation is something that has helped the company. They will then include their findings in the information they send to me for the blog.
b.     I will reflect on all the material I receive from the group. At this point and realistically determine how useful the scenario is. If I get positive feedback, I will suggest this at the corporate level. If I get negative feedback, I will refine the scenario and address the problem to streamline an effective problem solving and communication tool.



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